

Using this stagger method, you would have one salvage beam group firing from each cell of the 9x9.

Then directly behind that, use the exact opposite pattern. Assuming each group is 10 in length (10 blocks from front to back) you would get about 1 block per second per beam. The length of each individual group determines your harvested blocks per second (I've found 15 to 20 to be pretty fast. The best setup is a staggered cannon array. At 50 modules, it will take about 0.065 seconds to salvage one block, so your 10x10 checkerboard array is theoretically salvaging about 100 blocks every 1.3 seconds. If it were me, I'd shoot for around 50 modules and just eat some of that inefficiency in favor of the salvage time drops. Somewhere between 20 and 50 blocks, the diminishing return on decreased salvaged time per added module begins to flatten quickly, and doubling your modules will be an order of magnitude less efficient per block. If you are going salvage/cannon, reactors are more important if salvage/missile, then you can gain some efficiency by using a mix of reactors and capacitors instead.Ī 30-block row is probably a decent compromise between speed and efficiency. In terms of configuration, checkerboard does seem to work best because it allows you to separate the tubes. If you are mining planets or asteroids, I would recommend salvage/missile instead of salvage/cannon. However, I'd be remiss not to note the salvage/missile combo that will spread the beam. I hope you continue to do so.So as other people have mentioned, salvage/cannon is the way to go if you want a perma-beam. It's a ridiculous amount of fun watching someone else playing with my toys on youtube. Likewise those who have been downloading and enjoying my ships. If I start that build it will likely be a while before you, or anyone, sees me again.Īs always, I appreciate those who have been encouraging me. It looks like there is a lot of popular demand for a Galaxy class.

My son has asked for a Promethius, and I plan to give it to him. The deeper I go, the more rewarding it is. but I suspect I only have one or two more of the larger ships in me before I take a break for a couple weeks. This Miranda has probably taken twice as long as the previous version, and I'm not done yet. but that means I'm fussing over details I never considered in the previous build. The newer vessel is more powerful, better shielded, more fully decorated, better lit, and more combat-ready. It's striking to have my new motion picture era Miranda floating next to my recent TOS Miranda I've rendered angles and proportions I didn't even attempt in the older ship. Instead of getting faster, I'm getting slower as I dig deeper into the game balance and try to render finer and finer details. I did expect that as my experience increased, the builds would go faster. Somewhat to my surprise I find I'm pretty damn decent and getting better. when I started this hobby of rendering starships out of 1m blocks I had no idea how much fun it would be, how consuming, or whether I'd be any good at it.
